R&D Projects
Ongoing
Finished
Ongoing
- 데이터 안전 활용을 위한 차세대 보안 핵심기술 개발(데이터 보호 전문인력양성), Funded by 대학ICT연구센터(ITRC), Jul. 2024 ~ Dec. 2031
- 생성형 AI 및 클라우드 기반 콘텐츠 제작 R&D 인재 양성 사업(문화체육관광부 인재양성사업), Funded by 문화콘텐츠진흥원(KOCCA) 2024 ~ 2026
- 건전한 메타버스 서비스를 위한 디지털 어뷰징 탐지 및 관리 기술개발(문화체육관광부 연구개발사업), Funded by 문화콘텐츠진흥원(KOCCA), Apr. 2023 ~ Dec. 2025
- 실세계 공간과 휴먼의 디지털 트윈.변환을 통한 확장현실 응용기술 연구(An applied technology for eXtended Reality through digital twin and transformation of real-world things) , Funded by Korea National Research Foundation(NRF, 한국연구재단), Mar. 2022~ Feb. 2025
- Training of Professionals for Digital Transformation based on Industrial Data (디지털전환산업데이터 전문인력양성), Funded by 산업통산자원부(KIAT, 한국산업기술진흥원), Mar. 2022~ Feb. 2027
Finished
- 탄소중립 ESG 미래선도 실전문제연구단(2022년 현장연계 미래선도 인재양성 지원사업), Funded by Korea National Research Foundation(NRF, 한국연구재단), 2022~ 2025
- Developing System for Operating Unmanned Aerial Vehicle which aims at Automatic Monitoring Forest Disease, Funded by Korea Forest Service(KFS, 한국임업진흥원), Apr. 2021~Dec. 2023
- Development of Digital Quarantine and Operation Technologies for Creation of Safe Viewing Environment in Cultural Facilities ,Funded by Korea Creative Content Service(Kocca, 한국콘텐츠진흥원), June. 2021~ Dec. 2023
- A Specialist Training of Metaverse Content based on Virtual Production, Funded by Korea Creative Content Service(Kocca, 한국콘텐츠진흥원), June. 2021~Dec. 2023
- Development of 5G-based 3D spatial scanning device technology for virtual space composition,Funded by 과학기술정보통신부(IITP, 정보통신기획평가원), Apr. 2020~ Dec. 2022
- Immersive Interaction in eXtended Reality Space for Real-world Recognition, Augmentation and Control, Funded by Korea National Research Foundation(NRF), Mar. 2019~ Feb. 2022
- 감성 반응형 회화적 렌더링 시스템, 한국연구재단(중견연구), 04.2017 ~ 02.2020
- 웹툰 요소를 활용한 실감형 공연 자막 개발, 한국과학창의재단(URP), 06.2020 ~ 11.2020
- 스마트 글래스를 이용한 AR기반 감성 메신저, 한국과학창의재단(URP), 06.2018 ~ 11.2018
- 야외 환경변화에 따른 증강현실 가상콘텐츠 렌더링 스타일 연구, 한국전자통신연구원, 08.2017~02.2018
- Deep Learning Method를 이용한 Container Corner Casting Hole Recognition 소프트웨어개발, 서호전기, 07.2017~03.2018
- Development of Aesthetic Synchronization Technology of movies and music for product Multiple Sensing Contents, Funded by Korea Creative Content Agency Jun 01, 2014 ~ Mar 31, 2017
- 증강현실 시스템에서의 일관성을 갖는 실사/가상 영상합성을 위한 하모닉 렌더링 기술 연구, 한국연구재단(기본연구), 11.2016~10.2019
- 증강현실을 위한 실시간 비디오 리컬러링 및 스타일화 기술 연구, 한국전자통신연구원, 07.2016~02.2017
- A study on developing a statistics based evaluation algorithm for painterly rendering, Funded by National Research Foundation of Korea Dec 01, 2013 ~ Nov 30, 2016
- Development of video stylization techniques for movie books, Funded by Small and Medium Business Administration Jun 01, 2012 ~ May 31, 2014
- Development of mosaic illustration authoring tool for e-book contents, Funded by Seoul Metropolitan Government Oct 01, 2011 ~ Sep 30, 2013
- Mobile application development for tangible sand animation, Funded by LG Electronics Sep 01, 2012 ~ Jun 30, 2013
- 시간적/공간적 일관성을 갖는 예술적 비디오 페인팅에 관한 연구, 한국연구재단, 09.2011~08.2012
- Development of non-photorealistic rendering techniques, Funded by Ministry of Education and Science Technology Jun 01, 2008 ~ May 31, 2013
- Developing a tool for generating painterly animation contents, Funded by Seoul Metropolitan Government Dec 01, 2009 ~ Oct 31, 2011
- Developing a tool converting a video to non-photorealistic animations, Funded by Ministry of Knowledge Economy Mar 01, 2010 ~ Feb 28, 2011
- Developing a S/W for producing stackable mosaic image using object database, Funded by Samsung Electronics Jun 01, 2007 ~ Nov 30, 2007