R&D Projects
Ongoing
Finished
Ongoing
- 감성 지능형 아동케어시스템 융합연구센터 (Emotional and Intelligent Child Care System Convergence Research Center)(선도연구센터(CRC, Convergence Research Center)), Funded by 과학기술정통부(NRF, 한국연구재단), Mar. 2025~ Feb. 2030 (This work was supported by the National Research Foundation of Korea(NRF) grant funded by the Korea government(MSIT) (No. RS-2023-00218176)).
- 데이터 안전 활용을 위한 차세대 보안 핵심기술 개발(데이터 보호 전문인력양성), Funded by 대학ICT연구센터(ITRC), Jul. 2024 ~ Dec. 2031 (This work was supported by the Ministry of Science and ICT (MSIT), South Korea, under the Information Technology Research Centre
(ITRC) Support Program supervised by the Institute for Information & Communications Technology Planning & Evaluation (IITP)
under Grant IITP-2024-RS-2024-00438056) - 생성형 AI 및 클라우드 기반 콘텐츠 제작 R&D 인재 양성 사업(문화체육관광부 인재양성사업), Funded by 문화콘텐츠진흥원(KOCCA) 2024 ~ 2026 (This work was supported by Culture, Sports and Tourism R&D Program through the Korea Creative Content Agency grant funded by Ministry of Culture Sports and Tourism in 2024 (Project Name: Developing Professionals for R&D in Contents Production Based on Generative Ai and Cloud, Project Number: RS-2024-00352578)
- 건전한 메타버스 서비스를 위한 디지털 어뷰징 탐지 및 관리 기술개발(문화체육관광부 연구개발사업), Funded by 문화콘텐츠진흥원(KOCCA), Apr. 2023 ~ Dec. 2025 (This study supported by Culture, Sports and Tourism R&D Program through the Korea Creative Content Agency (KOCCA) grant funded by the Ministry of Culture, Sports and Tourism (MCST) in 2023 (Project Name: Development of digital abusing detection and management technology for a safe Metaverse service, Project Number: RS-2023-00227686)
- Training of Professionals for Digital Transformation based on Industrial Data (디지털전환산업데이터 전문인력양성), Funded by 산업통산자원부(KIAT, 한국산업기술진흥원), Mar. 2022~ Feb. 2027 (This study supported by the Korea Institute for Advancement of Technology (KIAT) grant funded by the Korea Government (MOTIE) (P0020632, HRD Program for Industrial Innovation).
- 융합보안대학원(중앙대학교), Graduate School of Security Convergence(Chung-Ang University) (정보통신방송혁신인재양성), Funded By 과학기술정보통신부(IITP, 정보통신기획평가원), Jul. 2023 ~ Dec. 2028, (This work was supported by the MSIT (Ministry of Science and ICT), Korea, under the Convergence security core talent training business support program(IITP-2025-RS-2023-00266605) supervised by the IITP (Institute for Information & Communications Technology Planning & Evaluation))
Finished
- 실세계 공간과 휴먼의 디지털 트윈.변환을 통한 확장현실 응용기술 연구(An applied technology for eXtended Reality through digital twin and transformation of real-world things, 중견연구) , Funded by Korea National Research Foundation(NRF, 한국연구재단), Mar. 2022~ Feb. 2025 ( This work was supported by the National Research Foundation of Korea(NRF) grant funded by the Korean government (MSIT) (No. 2022R1A2C1004657)
- 탄소중립 ESG 미래선도 실전문제연구단(2022년 현장연계 미래선도 인재양성 지원사업), Funded by Korea National Research Foundation(NRF, 한국연구재단), 2022~2025
- Developing System for Operating Unmanned Aerial Vehicle which aims at Automatic Monitoring Forest Disease, Funded by Korea Forest Service(KFS, 한국임업진흥원), Apr. 2021~Dec. 2023
- Development of Digital Quarantine and Operation Technologies for Creation of Safe Viewing Environment in Cultural Facilities, Funded by Korea Creative Content Service(Kocca, 한국콘텐츠진흥원), June 2021~Dec. 2023
- A Specialist Training of Metaverse Content based on Virtual Production, Funded by Korea Creative Content Service(Kocca, 한국콘텐츠진흥원), June 2021~Dec. 2023
- Development of 5G-based 3D spatial scanning device technology for virtual space composition, Funded by 과학기술정보통신부(IITP, 정보통신기획평가원), Apr. 2020~Dec. 2022
- Immersive Interaction in eXtended Reality Space for Real-world Recognition, Augmentation and Control, Funded by Korea National Research Foundation(NRF), Mar. 2019~Feb. 2022
- 감성 반응형 회화적 렌더링 시스템, 한국연구재단(중견연구), Apr. 2017~Feb. 2020
- 웹툰 요소를 활용한 실감형 공연 자막 개발, 한국과학창의재단(URP), June 2020~Nov. 2020
- 스마트 글래스를 이용한 AR기반 감성 메신저, 한국과학창의재단(URP), June 2018~Nov. 2018
- 야외 환경변화에 따른 증강현실 가상콘텐츠 렌더링 스타일 연구, 한국전자통신연구원, Aug. 2017~Feb. 2018
- Deep Learning Method를 이용한 Container Corner Casting Hole Recognition 소프트웨어 개발, 서호전기, July 2017~Mar. 2018
- Development of Aesthetic Synchronization Technology of movies and music for product Multiple Sensing Contents, Funded by Korea Creative Content Agency, June 2014~Mar. 2017
- 증강현실 시스템에서의 일관성을 갖는 실사/가상 영상합성을 위한 하모닉 렌더링 기술 연구, 한국연구재단(기본연구), Nov. 2016~Oct. 2019
- 증강현실을 위한 실시간 비디오 리컬러링 및 스타일화 기술 연구, 한국전자통신연구원, July 2016~Feb. 2017
- A study on developing a statistics based evaluation algorithm for painterly rendering, Funded by National Research Foundation of Korea, Dec. 2013~Nov. 2016
- Development of video stylization techniques for movie books, Funded by Small and Medium Business Administration, June 2012~May 2014
- Development of mosaic illustration authoring tool for e-book contents, Funded by Seoul Metropolitan Government, Oct. 2011~Sep. 2013
- Mobile application development for tangible sand animation, Funded by LG Electronics, Sep. 2012~June 2013
시간적/공간적 일관성을 갖는 예술적 비디오 페인팅에 관한 연구, 한국연구재단, Sep. 2011~Aug. 2012 - Development of non-photorealistic rendering techniques, Funded by Ministry of Education and Science Technology, June 2008~May 2013
- Developing a tool for generating painterly animation contents, Funded by Seoul Metropolitan Government, Dec. 2009~Oct. 2011
- Developing a tool converting a video to non-photorealistic animations, Funded by Ministry of Knowledge Economy, Mar. 2010~Feb. 2011
- Developing a S/W for producing stackable mosaic image using object database, Funded by Samsung Electronics, June 2007~Nov. 2007