R&D Projects
Ongoing
Finished
Ongoing
- OmniTwin: 희소상황 대응을 위한 대화형 3D 버추얼 트윈 기반 고품질 옴니모달 데이터 생성ㆍ응용 프레임워크 연구(OmniTwin: An Interactive 3D Virtual Twin Framework for High-Quality Omni-Modal Data Generation and Validation in Sparse Scenarios)(개인기초연구(과기정통부)(R&D),우수연구-핵심연구(유형B)) Funded by 과학기술정통부(한국연구재단(NRF)), Mar. 2026 ~ Feb. 2029 ( This work was supported by the National Research Foundation of Korea(NRF) grant funded by the Korea government(MSIT) (No.RS-2026-25479055), 이 성과는 정부(과학기술정보통신부)의 재원으로 한국연구재단의 지원을 받아 수행된 연구임 (No. RS-2026-25479055)).
- 감성 지능형 아동케어시스템 융합연구센터 (Emotional and Intelligent Child Care System Convergence Research Center)(글로벌 선도연구센터(CRC, Convergence Research Center)), Funded by 과학기술정통부(한국연구재단(NRF)), Mar. 2025~ Feb. 2030 (This work was supported by the National Research Foundation of Korea(NRF) grant funded by the Korea government(MSIT) (No. RS-2023-00218176)).
- 데이터 안전 활용을 위한 차세대 보안 핵심기술 개발(데이터 보호 전문인력양성,대학ICT연구센터(ITRC)), Funded by 과학기술정보통신부(정보통신기획평가원(IITP)), Jul. 2024 ~ Dec. 2031 (This research was supported by the MSIT(Ministry of Science and ICT), Korea, under the ITRC(Information Technology Research Center) support program(IITP-2026-RS-2024-00438056) supervised by the IITP(Institute for Information & Communications Technology Planning & Evaluation)
- 생성형 AI 및 클라우드 기반 콘텐츠 제작 R&D 인재 양성(문화체육관광부 인재양성사업), Funded by 문화체육관광부(문화콘텐츠진흥원(KOCCA)) 2024 ~ 2026 (This work was supported by Culture, Sports and Tourism R&D Program through the Korea Creative Content Agency grant funded by Ministry of Culture Sports and Tourism in 2024 (Project Name: Developing Professionals for R&D in Contents Production Based on Generative Ai and Cloud, Project Number: RS-2024-00352578)
- 디지털전환산업데이터 전문인력양성(Training of Professionals for Digital Transformation based on Industrial Data), Funded by 산업통산자원부(한국산업기술진흥원(KIAT)), Mar. 2022~ Feb. 2027 (This study supported by the Korea Institute for Advancement of Technology (KIAT) grant funded by the Korea Government (MOTIE) (P0020632, HRD Program for Industrial Innovation).
- 융합보안대학원(중앙대학교), Graduate School of Security Convergence(Chung-Ang University) (정보통신방송혁신인재양성), Funded By 과학기술정보통신부(정보통신기획평가원(IITP)), Jul. 2023 ~ Dec. 2028, (This work was supported by the MSIT (Ministry of Science and ICT), Korea, under the Convergence security core talent training business support program(IITP-2026-RS-2023-00266605) supervised by the IITP (Institute for Information & Communications Technology Planning & Evaluation))개인기초연구(과기정통부)(R&D)
- 복합편의 시설 내 인터랙티브 디바이스의 체험형 콘텐츠 개발, Funded by 주식회사 비에스, Apr. 2026 ~ Jul. 2026
- 인공지능 융합사업단 AI 데이터센터 서비스 (A100*4EA), Funded by 인공지능융합사업단(AICA), Mar. 2026 ~ Dec. 2026, (이 논문은 과학기술정보통신부·광주광역시가 공동 지원한 ‘인공지능 중심 산업융합 집적단지 조성사업’으로 지원을 받아 수행된 연구 결과입니다., This work was supported by Artificial intelligence industrial convergence cluster development project funded by the Ministry of Science and ICT(MSIT, Korea)&Gwangju Metropolitan City.)
Finished
- 건전한 메타버스 서비스를 위한 디지털 어뷰징 탐지 및 관리 기술개발(문화체육관광부 연구개발사업), Funded by 문화체육관광부(문화콘텐츠진흥원(KOCCA)), Apr. 2023 ~ Dec. 2025 (This study supported by Culture, Sports and Tourism R&D Program through the Korea Creative Content Agency (KOCCA) grant funded by the Ministry of Culture, Sports and Tourism (MCST) in 2023 (Project Name: Development of digital abusing detection and management technology for a safe Metaverse service, Project Number: RS-2023-00227686)
- 실가상 융합 전시공간 인터랙티브 서비스를 위한 AI 에이전트 플랫폼 기술(연구개발특구육성사업(R&D)), Funded by 과학기술정통부(연구개발특구진흥재단(INNOPOLIS)), July. 2025~ Dec. 2025 (This work was supported by the Substantiation support program, through the Korea Innovation Foundation funded by the Ministry of Science and ICT(No. RS-2025-25449136)).
- 실세계 공간과 휴먼의 디지털 트윈.변환을 통한 확장현실 응용기술 연구(An applied technology for eXtended Reality through digital twin and transformation of real-world things, 중견연구) , Funded by Korea National Research Foundation(NRF, 한국연구재단), Mar. 2022~ Feb. 2025 ( This work was supported by the National Research Foundation of Korea(NRF) grant funded by the Korean government (MSIT) (No. 2022R1A2C1004657)
- 탄소중립 ESG 미래선도 실전문제연구단(2022년 현장연계 미래선도 인재양성 지원사업), Funded by Korea National Research Foundation(NRF, 한국연구재단), 2022~2025
- Developing System for Operating Unmanned Aerial Vehicle which aims at Automatic Monitoring Forest Disease, Funded by Korea Forest Service(KFS, 한국임업진흥원), Apr. 2021~Dec. 2023
- Development of Digital Quarantine and Operation Technologies for Creation of Safe Viewing Environment in Cultural Facilities, Funded by Korea Creative Content Service(Kocca, 한국콘텐츠진흥원), June 2021~Dec. 2023
- A Specialist Training of Metaverse Content based on Virtual Production, Funded by Korea Creative Content Service(Kocca, 한국콘텐츠진흥원), June 2021~Dec. 2023
- Development of 5G-based 3D spatial scanning device technology for virtual space composition, Funded by 과학기술정보통신부(IITP, 정보통신기획평가원), Apr. 2020~Dec. 2022
- Immersive Interaction in eXtended Reality Space for Real-world Recognition, Augmentation and Control, Funded by Korea National Research Foundation(NRF), Mar. 2019~Feb. 2022
- 감성 반응형 회화적 렌더링 시스템, 한국연구재단(중견연구), Apr. 2017~Feb. 2020
- 웹툰 요소를 활용한 실감형 공연 자막 개발, 한국과학창의재단(URP), June 2020~Nov. 2020
- 스마트 글래스를 이용한 AR기반 감성 메신저, 한국과학창의재단(URP), June 2018~Nov. 2018
- 야외 환경변화에 따른 증강현실 가상콘텐츠 렌더링 스타일 연구, 한국전자통신연구원, Aug. 2017~Feb. 2018
- Deep Learning Method를 이용한 Container Corner Casting Hole Recognition 소프트웨어 개발, 서호전기, July 2017~Mar. 2018
- Development of Aesthetic Synchronization Technology of movies and music for product Multiple Sensing Contents, Funded by Korea Creative Content Agency, June 2014~Mar. 2017
- 증강현실 시스템에서의 일관성을 갖는 실사/가상 영상합성을 위한 하모닉 렌더링 기술 연구, 한국연구재단(기본연구), Nov. 2016~Oct. 2019
- 증강현실을 위한 실시간 비디오 리컬러링 및 스타일화 기술 연구, 한국전자통신연구원, July 2016~Feb. 2017
- A study on developing a statistics based evaluation algorithm for painterly rendering, Funded by National Research Foundation of Korea, Dec. 2013~Nov. 2016
- Development of video stylization techniques for movie books, Funded by Small and Medium Business Administration, June 2012~May 2014
- Development of mosaic illustration authoring tool for e-book contents, Funded by Seoul Metropolitan Government, Oct. 2011~Sep. 2013
- Mobile application development for tangible sand animation, Funded by LG Electronics, Sep. 2012~June 2013
시간적/공간적 일관성을 갖는 예술적 비디오 페인팅에 관한 연구, 한국연구재단, Sep. 2011~Aug. 2012 - Development of non-photorealistic rendering techniques, Funded by Ministry of Education and Science Technology, June 2008~May 2013
- Developing a tool for generating painterly animation contents, Funded by Seoul Metropolitan Government, Dec. 2009~Oct. 2011
- Developing a tool converting a video to non-photorealistic animations, Funded by Ministry of Knowledge Economy, Mar. 2010~Feb. 2011
- Developing a S/W for producing stackable mosaic image using object database, Funded by Samsung Electronics, June 2007~Nov. 2007